Ari Earth
A young adept from Thera, sent out by the elder. Steady, stubborn, first to swing.
A pixel-art RPG for your browser
An original handheld-style adventure: gather four elemental adepts, duel and recruit eight spirits, and call down great summons against the Shadow Wyrm. Free, no install, and it saves as you go.
The story
When the Shadow Wyrm coiled around the great tower, the eight elemental spirits that kept its light burning fled across the land, and monsters began to prowl every road.
In the quiet village of Thera, Elder Sorin turns to Ari, a young earth adept. Find the spirits. Gather allies. Climb the spire, and bring back the dawn.
The road runs north through Thera Fields to the mining town of Brindle, down into a mine where something enormous sits on the Spire Key, and up a harpy-haunted trail to the tower itself. Spirits fight before they join you; set them for strength, unleash them in battle, or spend them together on a summon.
A young adept from Thera, sent out by the elder. Steady, stubborn, first to swing.
A sharp-tongued scout holed up in Brindle, the party's healer, and not walking anywhere without her compass.
A broad miner who knows every shaft, and throws fire about as hard as he swings a pick.
A scout pinned down by harpies on the high trail. Fast, precise, and done waiting.
In-game screenshots
Every shot below is the game's own 240×160 frame. Pick one, use the d-pad, or change the shell colour; your choice carries over to the play page.
Concept art
Character sheets, monsters, spirits and places, laid out from the game's hand-pixeled sprites. Click a sheet to see it full size.
Box art
The front, spine and back of an imaginary retail box, drawn with the game's own sprites. Free to use when you share the game.
The whole adventure runs in this tab. Pick a shell colour, go immersive, and bring back the dawn.